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        <technique profile="COMMON">
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    <animation id="joint4-anim" name="joint4">
      <source id="joint4-rotateZ-animation-inputANGLE">
        <float_array id="joint4-rotateZ-animation-inputANGLE-array" count="4">
0 1.45833 1.95833 3. </float_array>
        <technique profile="COMMON">
          <accessor id="joint4-rotateZ-animation-inputANGLE-accessor" source="#joint4-rotateZ-animation-inputANGLE-array" count="4">
            <param name="TIME" type="float" flow="OUT"/>
          </accessor>
        </technique>
        <technique profile="MAYA">
          <param name="PRE_INFINITY" type="infinity" flow="IN">CONSTANT</param>
          <param name="POST_INFINITY" type="infinity" flow="IN">CONSTANT</param>
        </technique>
      </source>
      <source id="joint4-rotateZ-animation-outputANGLE">
        <float_array id="joint4-rotateZ-animation-outputANGLE-array" count="4">
2.13043 43.9543 57.5663 0 </float_array>
        <technique profile="COMMON">
          <accessor id="joint4-rotateZ-animation-outputANGLE-accessor" source="#joint4-rotateZ-animation-outputANGLE-array" count="4">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="joint4-rotateZ-animation-intanANGLE">
        <float_array id="joint4-rotateZ-animation-intanANGLE-array" count="4">
0.398322 13.7607 -4.75181 -19.1888 </float_array>
        <technique profile="COMMON">
          <accessor id="joint4-rotateZ-animation-intanANGLE-accessor" source="#joint4-rotateZ-animation-intanANGLE-array" count="4">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="joint4-rotateZ-animation-outtanANGLE">
        <float_array id="joint4-rotateZ-animation-outtanANGLE-array" count="4">
13.9413 4.71795 -9.89961 -0.767551 </float_array>
        <technique profile="COMMON">
          <accessor id="joint4-rotateZ-animation-outtanANGLE-accessor" source="#joint4-rotateZ-animation-outtanANGLE-array" count="4">
            <param name="ANGLE" type="float" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <source id="joint4-rotateZ-animation-interpolationANGLE">
        <Name_array id="joint4-rotateZ-animation-interpolationANGLE-array" count="4">BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique profile="COMMON">
          <accessor id="joint4-rotateZ-animation-interpolationANGLE-accessor" source="#joint4-rotateZ-animation-interpolationANGLE-array" count="4">
            <param name="ANGLE" type="name" flow="OUT"/>
          </accessor>
        </technique>
      </source>
      <sampler id="joint4-rotateZ-animationANGLE">
        <input semantic="INPUT" source="#joint4-rotateZ-animation-inputANGLE"/>
        <input semantic="OUTPUT" source="#joint4-rotateZ-animation-outputANGLE"/>
        <input semantic="IN_TANGENT" source="#joint4-rotateZ-animation-intanANGLE"/>
        <input semantic="OUT_TANGENT" source="#joint4-rotateZ-animation-outtanANGLE"/>
        <input semantic="INTERPOLATION" source="#joint4-rotateZ-animation-interpolationANGLE"/>
      </sampler>
      <channel id="joint4-rotateZ-animation-channelANGLE" source="#joint4-rotateZ-animationANGLE" target="joint4/rotateZ.ANGLE"/>
    </animation>
  </library>
  <scene name="AnimTest">
    <extra>
      <technique profile="MAYA">
        <param name="START_TIME" type="float" flow="IN">0</param>
        <param name="END_TIME" type="float" flow="IN">3.</param>
      </technique>
    </extra>
    <boundingbox>
      <min>-3. -8.10991 -2.85317</min>
      <max>3.00242 7.5 4.81836</max>
    </boundingbox>
    <node id="TopJoint" name="TopJoint" type="JOINT">
      <boundingbox>
        <min>-0.196339 -7.69738 -0.182593</min>
        <max>0.37259 7.5 2.64592</max>
      </boundingbox>
      <translate sid="translate">0 7.5 0</translate>
      <rotate sid="jointOrientZ">0 0 1 -90.</rotate>
      <rotate sid="jointOrientY">0 1 0 0.895174</rotate>
      <rotate sid="jointOrientX">1 0 0 -90.</rotate>
      <scale sid="scale">0.915442 1. 1.</scale>
      <node id="joint2" name="joint2" type="JOINT">
        <boundingbox>
          <min>3.79012 -2.70045 -0.196339</min>
          <max>16.5571 -5.4213e-002 0.37259</max>
        </boundingbox>
        <translate sid="translate">3.79012 -5.4213e-002 -8.29536e-016</translate>
        <rotate sid="jointOrientZ">0 0 1 -1.52477</rotate>
        <rotate sid="jointOrientX">1 0 0 180.</rotate>
        <rotate sid="rotateZ">0 0 1 4.40076</rotate>
        <rotate sid="rotateY">0 1 0 1.19033e-002</rotate>
        <rotate sid="rotateX">1 0 0 -2.47902e-003</rotate>
        <node id="joint3" name="joint3" type="JOINT">
          <boundingbox>
            <min>3.69308 -4.05833e-002 -0.370087</min>
            <max>11.7459 1.44133 0.197104</max>
          </boundingbox>
          <translate sid="translate">3.69308 -4.05833e-002 8.02196e-016</translate>
          <rotate sid="jointOrientZ">0 0 1 -1.23269</rotate>
          <rotate sid="jointOrientX">1 0 0 180.</rotate>
          <rotate sid="rotateZ">0 0 1 -4.64765</rotate>
          <node id="joint4" name="joint4" type="JOINT">
            <boundingbox>
              <min>3.75789 -1.00301 -0.197104</min>
              <max>8.06954 -3.95567e-002 0.370087</max>
            </boundingbox>
            <translate sid="translate">3.75789 -3.95567e-002 -8.21114e-016</translate>
            <rotate sid="jointOrientZ">0 0 1 -1.03066</rotate>
            <rotate sid="jointOrientX">1 0 0 180.</rotate>
            <rotate sid="rotateZ">0 0 1 10.5125</rotate>
            <node id="BottomJoint" name="BottomJoint" type="JOINT">
              <boundingbox>
                <min>3.73884 -0.463299 -0.370087</min>
                <max>4.30604 0.103892 0.197104</max>
              </boundingbox>
              <translate sid="translate">4.02244 -0.179704 -8.64914e-002</translate>
              <rotate sid="jointOrientY">0 1 0 90.</rotate>
              <rotate sid="jointOrientX">1 0 0 -89.5724</rotate>
              <rotate sid="rotateZ">0 0 1 -5.01485</rotate>
              <rotate sid="rotateY">0 1 0 6.58593</rotate>
              <rotate sid="rotateX">1 0 0 3.39198</rotate>
            </node>
          </node>
        </node>
      </node>
    </node>
    <node id="pCylinder1" name="pCylinder1">
      <boundingbox>
        <min>-3. -8.10991 -2.85317</min>
        <max>3.00242 7.5 4.81836</max>
      </boundingbox>
      <instance url="#pCylinderShape1-Skin"/>
    </node>
  </scene>
</COLLADA>
